Environment & Technical Artist with 6+ years of AAA experience at Rockstar North, contributing to globally successful titles including Red Dead Redemption 2 and Grand Theft Auto. Strong background in Unreal Engine, environment production pipelines, and technical art support. Experienced in delivering high-quality, performance-optimised environments while collaborating closely with art, design, and tech teams. My future goals include continuous learning and growth in a collaborative team environment where I can further develop my skills and contribute to impactful projects. I hold a First-class Bachelor's of Arts Ba (hons) in Game Art Design, with freelance experience.
Contributed to large-scale open-world environments for Red Dead Redemption 2, GTA V and GTA VI.
Worked with environment art tasks from blockout through final polish.
Created and integrated high-quality assets, terrain and set dressing.
Collaborated closely with art, design, lighting and technical teams.
Worked within strict AAA production pipelines and deadlines.